Voxel Test A voxel rendering engine

Summary

I was interested to increase the performance of voxel rendering like the one in my first game, Game Client. I was still programing in Java with the libGDX library and in the fixed function pipeline. In this project I however combined many voxels into one mesh giving a much better performance. To generate the terrain I used Perlin noise and the environment was infinite on the X and Z axis. Maybe not absolutely infinite but it would take you fifty years before encountering an integer overflow.

Project Description

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Project Details

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