I wanted to do more with C++ so I decided to make another voxel game in it. The working title of the project was Voxel Game and I split it into two parts, the Voxel Game and another library called Voxel Game Common. After a few hundred hours of coding and no voxel logic had been written yet I noticed that 99% of the code was within the Voxel Game Common part. It was at that moment that I realized that I had been writing a game engine and not a game. The name was changed to VGC Engine and the coding continued.
Defiantly my largest project so far, if I'm ever bored I go to this project and code away. Started out as a simple game but expanded to a full blown game engine where I collect all of my C++ game and graphics programing. At some point it became important for me to have the engine run on all platform. I then created a CMake configuration for it and tested on a Linux virtual machine. Testing graphics programing on a virtual machine proved to be a bit of a hassle since the Mesa drivers only support up to OpenGL 2.
Although the engine is of course very simple it does have some interesting features such as: